Resume
RONNIE ASHLOCK
San Diego, CA
Email: ronnie@surlybird.com
Website: www.surlybird.com
Resume in Word format: Ronnie Ashlock
SUMMARY OF QUALIFICATIONS
Over four years in the game industry working on the best-selling "Everquest" games. Cognizant of
deadlines, team-oriented and enthusiastic about creating eye-catching art for great games. Strengths are character
design and modeling, UV-mapping and texture creation. Expertise with next-generation technology including bump/normal,
specular and glow maps for real-time (DirectX 9) shader creation. Enjoy learning new technology and employing that knowledge to
make compelling art.
PROFESSIONAL EXPERIENCE
Artist - Sony Online Entertainment - San Diego, CA - September, 2000 - Present
Created conceptual drawings, character models, environment prop models (both animated and static), and character and environment textures for the following "Everquest" titles:
- Currently working on an unannounced Playstation 3 title>
- Playstation 3- Technology Demo for E3 2005
- "Everquest: Dragons of Norrath" (2005)
- "Everquest: Omens of War" (2004)
- "Everquest: Gates of Discord" (2004
- "Everquest:Lost Dungeons of Norrath" (2003
- "Everquest:Legacy of Ykesha" (2003)
- "Everquest:Planes of Power" (2002)
- "Everquest:Shadows of Luclin" (2001)
- "Everquest: Scars of Velious" (2000)
Artist - Freelance - Tacoma, WA - 07/99 - 09/00
Created character and prop models and textures for a mod utilizing the "Quake III: Arena" engine.
Artist - Labor Ready Inc. MIS - Tacoma, WA - 11/98 - 09/04
Used Photoshop, Illustrator, Flash and Freehand in the design of graphics, logos and animations for Labor Ready Inc.'s E-commerce website.
Artist - The Daily Citizen, Paragould Daily Press, The News Tribune - 07/94 - 10/98
Created information graphics, 2D/3D character design and illustrations for two small daily Arkansas papers and one metro-sized daily newspaper in Tacoma, Washington.
Artist - Champion Awards/Team Victory - Memphis, TN - 07/93 - 07/94
Traditional and digital media artist for two Memphis-based T-shirt companies. Assisted in all aspects of production from conceptual design to camera-ready art for commercial silk-screen printing.
TECHNICAL SKILLS
Software:
- Maya - Alias
- 3DS Max - discreet
- ZBrush - Pixologic
- Photoshop - Adobe
- Animation Master - Hash, Inc.
- Illustrator - Adobe
- Painter (version 8) - Corel
EDUCATION
- Bachelor of Science, Art (with an emphasis in painting) - Harding University - 5/93
OTHER
- Speaker: Everquest Fan Faire Seattle - April 2001 - The Art of Everquest - One-hour presentation covering all aspects of game art creation, from design document to export.
- Speaker: Everquest Fan Faire Chicago - October 2003 - The Art of Everquest - Updated EQ art presentation and question and answer session.
- Speaker: SIGGRAPH 2004 - Los Angeles, California - Demonstrated the particle hair module for Hash Animation: Master; focusing on both procedural and image-based methods for creating hair, fur and feathers on a character.
- In production: An independent, one-man animated cartoon, "Surly Bird."
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